the presentation is amazing love the visual style of this. I wish there was a way to have choices during the battles. Right now it feels like auto battle, but maybe thats the point. help menu and tutorial is a must, also custom animations and sound effects will boost the awesomeness of this. <3
thank you for having interest in playing the beta version! there are many ways to victory, ascension (get a card survive for 3 turns) or annihilation (defeat all 3 enemies), you can combine stall decks, or Direct Damage Decks, i have not much placed info on different skill effects. unit skills are not carried over, while support skills are carried over. more over, MVP skills are persistent skills, and require unity conditions to take effect.
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when you cards, and click on one, it says "would would like you to do?
I think it should be "What would..." =)
I dont know exactly what to do, but some buttons doesn't work,
but it looks good, will test later on for a bit more indepth,
Nice graphics though, not entirely sure why common cards
has higher HP than the SSR one.
thank you for testing! card rarity is based on how powerful the card skill effect is.
the presentation is amazing love the visual style of this. I wish there was a way to have choices during the battles. Right now it feels like auto battle, but maybe thats the point. help menu and tutorial is a must, also custom animations and sound effects will boost the awesomeness of this. <3
is it possible to make your games downloadable? i’d like to play them but i have an old pc so its very difficult for it to run games via browser :(
yes i can make them available. this card game is currently at 130 mb.
Hey did this game become downloadable it looks fun to play but the browser is quite limiting
Myrtle is quite the house of a card
thank you for having interest in playing the beta version! there are many ways to victory, ascension (get a card survive for 3 turns) or annihilation (defeat all 3 enemies), you can combine stall decks, or Direct Damage Decks, i have not much placed info on different skill effects. unit skills are not carried over, while support skills are carried over. more over, MVP skills are persistent skills, and require unity conditions to take effect.